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Space-Off

GAME DESIGN

I’m currently working with a team of passionate nerds to give their absurd party game a visual identity. Space-Off features four lovable alien tribes that torment two crews of stranded astronauts through a ridiculous, life-or-death gladiator ritual.

Design development has been informed by both whimsy and marketability. Playful illustrations and character designs reinforce the game’s humor, while a clean design language makes the game more accessible and gives it shelf impact in a busy, monotonous category.


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